Hotfix and Patches


Hello! Here is a big list of improvements and mainly fixes for softlocks that were found my the very nice people on our discord.

  • Level select screen now indicates which level you are currently on.
  • Enemies would have a slight chance to clip out of the fight areas in the big library floor, leaving the player unable to finish the fight. Enemies are no longer have to be killed to finish the fight if they are outside the gate.
  • The bonus level (currently the only one) would not load properly. This has been fixed. You can play it now.
  • The bird box would not release enough birds, meaning that you could kill all the birds and be trapped forever. It now releases many, many more birds.
  • Nibblers could be stuck floating in the air after jumping off the player's body, if they were too high in the air. The player cannot jump anymore when being attacked by nibblers.
    - I also made nibblers more forgiving; less nibblers can be on your body at once, and it's harder for them to catch you. You still should not be able to wander around in the dark without instantly dying.
  • The game now awards all necessary chapter achievements at once if you skip ahead using the Floor Select screen.
  • Chocolate bars are now still collected after death; this means you don't have to travel back from the checkpoint to get the chocolate bars which you already grabbed.
  • Improved checkpoint on the floor that introduces crows
  • Magnet power is no longer affected by the player's framerate.
  • A new victory jingle when finishing each fight in the library; less awkward silence.
  • Removed a metal detector in the furniture production plant floor to make the explosive barrel puzzle easier (even though it makes it kind of trivial.)
  • Replaced fuse with key and moved the fuse location on the floor that introduces springs.
  • Added special collision sound for the microphone in the funhouse floor.
  • Attempted a fix for two bugs which I could not reproduce. Let me know if you still see them!
    - A very awkward issue in which Pajama Man would get stuck repeatedly ducking under a doorframe while holding the player and would never let go.
    - A bug where the saloon bar fight would not end after killing all enemies.
  • You can now lock on to Ik in the lobby. (Did you know you can lock on? It's a bit of a secret.)
  • Time now counts downward in the stats screen instead of up (as if it is factoring it into your grade), because that makes you feel less old.

By the way, if you would like to chat with us, here you go!

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